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Realistic Realtime Characters

Clean topology based on quads.

All models is completely UVunwrapped.

All nodes are named clearly.

Real-world scale,The unit in maya is centimeter.

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Texture and shader:

High-Res Textures.

Face and body textures Very Detailed

All garment models are separate textures.

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Rig:

Advanced facial rig to achieve a variety of exaggerated facial expressions.

https://www.cgtrader.com/heleel--studio